Dice Pool

Destiny Pool

Vital Stats

Name, Species, and Career

XP and Credits

/

Obligation

Type
Amount
Source
Notes

Duty

Type
Amount
Notes

Morality

Notes

Characteristics

Skills

General Skills

Skill
Characteristic
Career
Ranks
Dice
Modifiers
Roll
(Int)
(Bra)
(Pr)
(Wil)
(Int)
(Pr)
(Ag)
(Cun)
(Wil)
(Pr)
(Int)
(Int)
(Pr)
(Cun)
(Ag)
(Ag)
(Bra)
(Cun)
(Ag)
(Cun)
(Cun)
(Wil)

Combat Skills

Skill
Characteristic
Career
Ranks
Dice
Modifiers
Roll
(Bra)
(Bra)
(Ag)
(Ag)
(Ag)

Knowledge Skills

Skill
Characteristic
Career
Ranks
Dice
Modifiers
Roll
(Int)
(Int)
(Int)
(Int)
(Int)
(Int)
(Int)

Initiative

(Pr)
(Wil)

Criticals

Roll a Critical (for any target)

Your Current Critical Injuries

Weapons

Make/Model

Check this box if the character is currently carrying this weapon. Carried weapons count toward total encumbrance.

from Other

Include a critical bonus for this weapon from a source other than Vicious, such as a weapon attachment/mod or a talent. It is added to a roll when activating a critical injury with this weapon.

+
from Vicious

This shows the critical bonus added to the weapon due to a Vicious quality. It is automatically added to a roll when activating a critical injury with this weapon.

Total Bonus
from Other

Include a damage bonus for this weapon from a source other than Superior or Inferior, such as a weapon attachment/mod or a talent. It is added to a roll when calculating damage with this weapon.

+
from Superior

This shows the damage bonus added to the weapon due to a Superior quality. It is automatically added to a roll when calculating damage with this weapon.

-
from Inferior

This shows the damage subtracted from the weapon due to an Inferior quality. It is automatically subtracted from a roll when calculating damage with this weapon.

Total Bonus

Weapon Qualities Two Advantage to activate unless otherwise noted

Attachments / Mods

The total hard points for attachments has exceeded the weapon's available hard points.
Name
HP

The number of hard points is subtracted from the available weapon hard points above. Make sure the weapon hard points are set before adding attachments.

Benefit

Notes

Combat Talents

Name
Ranks
Active?
Description

Armor

Name
Ranged

This bonus is automatically added to the character's total Defense - Ranged value.

Melee

This bonus is automatically added to the character's total Defense - Melee value.

Soak

This bonus is automatically added to the character's total Soak value.

Encum

This bonus is automatically added to the character's current Encumbrance value.

HP

The current amount of hard points available for this armor. Automatically lowered for each attachment.

Quality

Quality of the armor affects the Defense, Encumbrance, and possibly Soak values.

Make sure the Defense, Encumbrance, and Soak values are set on Normal quality before selecting Superior or Inferior.

Superior armor has its encumbrance reduced by one and its soak value increased by one.

Inferior armor has its encumbrance increased by one and its defense decreased by one. If it does not have defense, decrease its soak value by one, to a minimum of zero.

Gear

Name
Encum
Carried?

Check this box if the character is currently carrying this item. Carried items count toward total encumbrance.

Description

Containers

Gear that adds Encumbrance threshold - backpacks, utility belts, etc.

Name
+ Encum Threshold
Description

Cybernetics

The number of cybernetic enhancements is limited to your Brawn rating, or 6 for Droids.

Name
Description

Non-combat Talents

Name
Ranks
Active?
Description

Signature Abilities

Force Powers

General Settings

Roll Result Suggestions

Setting
Option
Skill Suggestions Display
Enable Combat Suggestions?
Enable General Suggestions?
Fear Check?
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